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As I’ve said before, I’ve been a big fan of just about all the games that Origin produced (Ultima series, Ultima Underworld series, System Shock, Wing Commander series, etc.), and Ultima in particular has been a favorite. Ultima I was the first game that I really loved* on my old Apple ][+, and I think the first game I actually ever paid for was Ultima VI: The False Prophet for my PC. I even followed the series all the way through to the very bitter end of Ultima VIII: Pagan and Ultima IX: Ascension. So it’s really cool to see the Ultima V: Lazarus project finally come to fruition. Now that the holidays are winding down, I’m hoping to get to spend some quality time back in Britania!

I haven’t had a chance to play with it much yet, but I’m already very hopeful to see what the marriage of the Dungeon Siege engine and the Ultima V story might produce. I found Dungeon Siege the game to be very impressive technically in producing a seamless world feel (much better than something like Neverwinter Nights), but the game was underwhelming in the extreme — hack and slash, hack and slash. Now that we’ve got a real story line to put in the engine, I’m looking forward to seeing what it’s really capable of.

And, of course, the most amazing part is that it was entirely fan-produced. Entirely free. Just amazing.

(* Well, actually, the first game that I really loved might have been Deathmaze 2000, but I’m not sure…)

posted on Saturday, December 31, 2005 2:59 PM

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# re: Return to Ultima (V, that is) 1/2/2006 1:25 AM ac
I'd also recommend checking out sc2.sf.net. While it says it's still at version 0.4 or 0.5, the thing is quite 1.0 material, most of the work remains in making it support XML and other modernization. Though if you aren't afraid of CVS I recommend getting the latest build anyway, as with some machines the little buggers randomly may not appear, taking out a lot of the combat aspect.

re: Ultima IV: The False Prophet

Did you get the numbers mixed? There's also a modern port of IV that gives better sounds and you can get 256 colors..


# re: Return to Ultima (V, that is) 1/2/2006 10:13 AM Paul Vick
Ooops! I did mean VI, not IV... Thanks!

# re: Return to Ultima (V, that is) 1/4/2006 7:33 AM Karl
I got a feel that WoW was pretty big in part of the C# team...any truth to that casual observation? Any VB.NET'ers spending more time playing WoW than they should?

# re: Return to Ultima (V, that is) 1/4/2006 12:11 PM Paul Vick
Hum... Not that I know of, but that doesn't mean people don't do it on their own time! I've consciously avoided WoW, since I've only got so much time as it is!

# re: Return to Ultima (V, that is) 1/4/2006 1:42 PM karl
Do it!!!

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