While talking about exception handling,
Roy
ran up against a change in behavior from VB6 to VB.NET. In VB6, if you evaluate
the expression "x = x / 0", you'll immediately get a divide by zero exception.
In VB.NET, if you evaluate the same expression, no exception is thrown. Instead
the value of x is now NaN, also known as "Not a Number." In reality, you could
get this behavior in VB6 as well - on the Compile tab of the project properties,
there's an "Advanced Optimizations" button that includes an option "Remove
Floating Point Error Checks." If you check that and make an exe (it doesn't
affect F5 in the IDE), then the assignment will work and x will contain the
value NaN.
The reason for all this is that floating point numbers (as defined by the
IEEE) support a number of
special values that aren't usually surfaced to VB programmers. In addition to NaN, a floating point variable can also contain the values positive and negative
infinity. Not being a numerical expert, I won't even pretend to explain what
these values are for or why the IEEE felt they were important to include as part
of the definition of floating point numbers. The bottom line is that they are
there. By default in VB6, though, we inserted X86 instructions that checked for
the various non-numerical states and would throw an exception if you encountered
one. In VB.NET, however, things were complicated by the way that the CLR IL was
designed, namely the fact that it doesn't support a really efficient way
to check for non-numerical results. In VB 2002, we tried simulating the VB6
behavior by emitting CKFINITE opcodes after each floating point operation, but
this absolutely tanked all floating point performance. So we ended up dropping the
VB6 behavior, and now floating point
division by zero will result in NaN instead of an exception.
A related issue is that most processors' FPU registers can handle floating point
numbers with a higher precision than can be stored in the standard .NET Double
datatype. As a result, depending on how the CLR JIT compiler enregisters
variables and temporary values, it's possible that floating point operations
(including comparisons) can be done at differing levels of precision. For
example, the following code could print "False" instead of "True":
Dim d1, d2 As Double
d1 = Atn(-1)
d2 = Atn(-1)
If d1 = d2 Then
Console.WriteLine("True")
Else
Console.WriteLine("False")
End If
That's because one of the variables could be left in a FPU register while the
other variable is actually stored back on the stack. When you compare the two
values, they aren't equal because one of the values was truncated (so it could
be stored on the stack) and the other value wasn't. By default, VB6 suppressed
this behavior by emitting X86 code to truncate values that were at higher
precisions. (You can turn this off on the advanced optimizations page, too,
under the option "Allow Unrounded Floating Point Operations.") But the CLR
equivalent - inserting CONV.R8 opcodes everywhere a higher precision value might
be used - had similar performance problems to the NaN checks.
As a result, VB.NET floating point operations are much "closer to the metal,"
which is either a good thing or a bad thing depending on your perspective. You
definitely have to be a little more aware of what you're doing when dealing with
floating point numbers...